Castle Dimitrescu was one of the many highlights of Resident Evil Village, so it makes sense that Capcom would return to it in the game’s next DLC adventure, Shadows Of Rose. Set 16 years after the events of Village, this story expansion centers on Rose, the daughter of Village protagonist Ethan Winters, as she comes to terms with her emerging powers. She was just a tiny baby when her father fought the Very High Lady Vampire in the base game, but now she’s grown up and wants to rid herself of the supernatural spore abilities that have plagued her family since the events. from Resident Evil 7.
It’s not yet clear what role Lady D’s Castle has to play in Rose’s journey, but man, it sure is nice to be back in its ornate halls. Or rather it would be, if it weren’t for all the ash-mold men stalking its hallways, and its rather crude (but strangely hypnotic) rivers of undulating strawberry jam gore that have been plastered all over the walls, floor and ceiling. Ach, now it’s on my shoes. Great. And the door is locked behind me. Fantastic. I knew coming back here would be a bad idea…
Technically, I don’t think this is the Dimitrescu Castle you were swinging around in Village; rather, it seems to be a version of it that exists within the larger consciousness of this weaponized evil mould…creature, organism, thing. God knows. Visually, however, it’s the exact same castle you remember, with all its fancy slacks decor and Lady D’s oversized vampire dresses still hanging in her copious collection of wardrobes. Lady D, of course, was nowhere to be seen in my hands-on demonstration, but a masked version of the also extremely tall Duke, known here as the Marquis, definitely was, and he wants to get poor Rose if it’s the last thing it does.
Having been immersed in the expansion quite a bit into the main story, I can’t tell you why the Masked Marquis has such a big beef with Rose, or why one of them is hanging out in Lady D’s castle first. venue. Maybe it has something to do with it other Rose running around that we caught a glimpse of in this very first trailer (see below). A case of mistaken identity, perhaps? Or maybe it’s the mold playing a big, deadly trick on everyone’s mind. We’ll have to wait for it to properly release on October 28 before we can know for sure.
Needless to say, there’s as much nasty stuff waiting to come out of the ceiling for Rose as there was for her dad in this version of Castle D, and man alive, that’s potent nightmare fuel. , Okay. From a distance, they’re not too bad – your classic gray shamblers that wobble and rush at you to grab your little shoulders. Only those moulders don’t dig into your neck this time around. Rather, they are sucking your face into a terrifying sprawling vortex so they can absorb your flesh into their jammy innards. It’s kind of awful, and not something you want to happen often.
This is because these grabs take a heavy toll on Rose’s health, so you’ll only be able to survive a few of them before she’s dragged into the gunge for good. Fortunately, Rose can retaliate by using her own moldy powers to counter and fend them off so she can get a few more hits. I only had a gun in my preview build (although I spied a shotgun locked away in a cabinet), but the gunplay looks more or less identical to the original Village.
The main difference is that I was playing Shadows Of Rose in third person – another new addition for the Winters expansion pack. This over-the-shoulder perspective can be applied to the base game as well, which undoubtedly makes a stark difference from its default first-person perspective. Here, however, it looked a lot like the remakes of Resident Evil 2 and 3, creating tighter, more intimate camera angles when looking down your gun barrel and increasing the tension when trying to maneuver the tank-style out of harm’s way. . The castle setting may be familiar, but this change in control scheme is just enough to make its polished floors and corridors feel fresh and dangerous again, especially when the aforementioned rivers of jam now take you down a path. different across the mansion and can swallow take down enemies when you least expect it.
The main objective of my demo was to find a strange crystal, which was easily locked in a cage by the marquis in the main hall of the castle. To open it, I had to find three metal masks and place them on the marble statues surrounding it. In other words, a classic Resident Evil item puzzle – and I’ve seen plenty of more complex lock-and-lock puzzles slammed on other doors and display cases that will no doubt play a part in the journey of Pink later.
Before that, however, a strange unseen force seemed to guide Rose outside towards the central courtyard, leaving messages in the furniture for her to follow. Rose is able to converse with these entities and have short conversations with them, acting both as a handy objective guide and, occasionally, as a supply station if she senses you are low on ammo or could use a other green grass. Of course, being Resident Evil, you can almost guarantee there’s more to that in mind than meets the eye here, but for now he seemed friendly and was a welcome, albeit silent, companion during our visit to the castle.
As with the original village, the path you take through Castle D is fairly linear to begin with, with many locked doors, barricaded entrances, and those globules of “gross lumpy things” (Rose’s words, not the mine) blocking your way. Eventually, however, Rose gains more powers to help clear the path and reopen it. The first is a sort of focus blast that allows him to destroy “mold cores” – big purple and red flower-like things that seem to be growing in all sorts of nooks and crannies around the castle. Sometimes they’re obvious, but others will need you to follow pulsating red tendrils in order to locate them. Aim your mental mold laser powers at these cores and the gunge that comes out will harden and disintegrate into ash, leaving the ground beneath as good as new. Clearing these cores not only created new paths through the castle, but many also contained additional items inside, such as ammo, health, or crafting items. Resources seemed scarce in my preview build, so you’ll want to search for those extra Jam Caches every time you see one – especially since there didn’t seem to be a limit on how often or how long for which Rose could concentrate.
The second power I encountered, however, definitely had a limit, represented by three small puffs of flowers sprouting from certain white veins in the lower right corner of the screen. This power allowed Rose to control the flow of time, slowing down enemy movement so she could either outrun them or land more accurate headshots, for example. I can bet you this one will result in some very frantic munching on white sage plants (the item you need to restore those puffballs) during boss fights and such, and even though I saw a style character boss during my demo, my build unfortunately ended before I had a chance to really put that slow power to the test.
Still, while my demo version was only quite short, the combination of Rose’s spore powers, third-person perspective, and remixed route all added up to feel noticeably different from my first encounter. with Castle D in the base game. I’m intrigued to find out more about the deal with the Marquis, and whether Rose will learn to love her moldy spore blood by the time the end credits roll, or whether she’ll pull a Jill Valentine and end up going completely evil and Become the main villain of the next Resident Evil game. I sure wouldn’t want to be on the other side of his slow-moving mold explosions, that’s for sure. Either way, we won’t have to wait long to find out, as Shadows Of Rose (and the rest of Winters’ expansion pack) hits Steam on October 28 next month for £16/€20/20. $. It will also be included as part of Resident Evil Village Gold Edition.